Go Lighter, Go Longer.

A metaphorical exploration of air and the negative space it occupies.

The Air Max 2017’s ultralight support and maximum comfort are portrayed through a series of visual metaphors inspired by scenarios encountered on an everyday run.

 

As part of the in-house team at ManvsMachine, I was involved in the R&D stage as well as the production for both print and video.

 

Concept, Design & Direction: ManvsMachine

Client: Nike Europe

Audio: Zeligsound

As part of the in-house team at ManvsMachine, I worked on the promo video for Maxon's Cinema4D release R18.

I developed the lighting style, many of the shaders, and also worked on animation, compositing and the final grading. These elements were paramount in establishing the look, feel, and mood of the film.

Concept, Design & Direction:
ManvsMachine

Client:
Maxon

Audio:
Resonate

Infinite Possibilities.

The innovation pillars of Flyknit are explored and celebrated through cross category silhouettes such as lightweight strength, elemental defence and precision fit technology. This film begins a progressive brand campaign pushing the performance and innovation of Nike Flyknit globally.

Working as part of the in-house team at ManvsMachine, I worked on Nike’s promo video for their 2016 Innovation conference.
I worked on a number of shots and was involved induring the whole production, from r&d, to animation, lighting, shading and rendering. My main focus was on the shots regarding feather as well as developing the iridescent shader.

 

Concept, Design & Direction:
ManvsMachine

Client:
Nike Brand Design

Audio:
Zelig

A worldwide celebration of the iconic Air Max.

The three most influential sneaker designers in the world come together to celebrate Air Max Day ’16. We worked closely with Nike Sportswear to conceptualise and execute a huge global campaign culminating in events across the world.

We see the unique mechanics of each Nike designer’s mind through a series of kinetic sculptures of movement and energy as their vision is brought to reality. Hiroshi: The Editor of Air. Tinker: The Architect of Air. Mark: The Visionary of Air.

Working as part of the in-house team at ManvsMachine, I worked on Nike’s animations for the launch of 2016's Air Max Day.  My focus on this project was to build flexible and robust animation rigs for the team, create assets, as well as develop the iridescence shader, as well as overall R&D for both technical and shader-based tasks.

 

Concept, Design & Direction:
ManvsMachine

Client:
Nike Brand Design

Audio:
Resonate

As part of the in-house team at ManvsMachine, I was involved in the R&D stage as well as production for both print and video.

I worked on all aspects including animation, lighting, shading and compositing

 

Motion Design & Direction: ManvsMachine

Client: Rosie Lee

Audio: Zeligsound

Nike’s ultimate sneaker destination launches 12 soles — a limited re-issue of 12 classics that define the past, present and future of basketball.

A flipping framework of shoeboxes creates 12 unboxing moments in a visual takeover of the month of December.

As part of the in-house team at ManvsMachine, I was involved in animation, compositing, and shader optimization for the localized films in different countries and their respective formats.

 

Concept, Design & Direction: ManvsMachine

Client: Nike Global

Audio: Resonate

Working as Cinema4D Lead at The Mill+ we created this stylized panorama for the launch of Sky's Star Wars channel under the guidance of Industrial Light & Magic, .

My role was leading the C4D team and liaising with other teams, where we created and animated 5 classic scenes from the Star Wars universe. The execution counted on a wide collaboration within other departments within the Mill such as their 2D, FX, and Matte Painting teams, all of which came back together in Cinema4D.

Client: Sky Creative

Direction & Production: Mill+

Working as 3D Lead Artist at The Mill+, I led the C4D team to create the awards for the 2015 D&AD Awards. My roles included design, modeling, shading and lighting.

Client: D&AD Awards 2015

Production & Direction: Mill+ 

I collaborated with Director Antar Walker and 3D Artist Matt Whitewood for the FIELD's 2015 Resonate title sequence. My role was to create tools and assets to fit with the theme and art direction, as well as bespoke user interfaces for easy animation.

Client: Resonate

Direction: Antar Walker / FIELD