As part of the in-house team at ManvsMachine, I worked on the film for Apple's iMac Pro Creator films.
My role was in the design and development of the film, as well as creating a custom algorithm that would create stacked and pyramidical buildings, with additional parameters that would automate the addition of details, variations, and subtle secondary animation.
Concept, Design & Direction:
ManvsMachine
Client:
Apple
Audio:
Zelig
As part of the in-house team at ManvsMachine, I worked on the campaign for Nike's 2018 Born Mercurial Campaign.
My role was full involvement during the R&D, Design, and Production stages. I worked on shots for the film, as well as content for print and social media.
Client:
Nike / Nike Brand Design
Agency / Director / Design & VFX:
ManvsMachine
DOP:
Rina Yang
Sound Design:
Echolab
Additional footage supplied by Nike, Inc.
Working as part of the in-house team at ManvsMachine, was involved in this project throughout the stages of R&D, design, and production.
I developed the moss system, particle & dust simulations, as well as did keyframed & procedural animation, lighting and shading.
Concept, Design & Direction:
ManvsMachine
Client: Ogilvy & Mather (Japan)
Music: Bo En
Sound Design & Mix: Echolab
Working as part of the in-house team at ManvsMachine, I worked on the animation as well as print work for Logitech's launch of their new G433 headphones.
I worked on a number of shots and was involved during the whole production. My roles included research & developent, animation, simulation, lighting, shading and rendering.
Concept, Design & Direction:
ManvsMachine
Client:
Logitech
Audio:
Zelig
As part of the in-house team at ManvsMachine, I worked on the promo video for Campbell's soup.
My role was creating shaders and image-based textures that would hold up under close-up, be it from the photogrammetry source or from my own macro photography (sometimes a blend of both).
Design & Direction:
ManvsMachine
Agency:
BBDO
Production Company:
ManvsMachine / Best Friend
Photogrammetry:
TNG Visual Effects
Audio:
Zelig
As part of the in-house team at ManvsMachine, I worked on the promo video for Maxon's Cinema4D release R18.
I developed the lighting style, many of the shaders, and also worked on animation, compositing and the final grading. These elements were paramount in establishing the look, feel, and mood of the film.
Concept, Design & Direction:
ManvsMachine
Client:
Maxon
Audio:
Resonate
As part of the in-house team at ManvsMachine, I worked on following films for Nike's 2017 launch of Air Max Day global campaign.
Throught R&D and production, my roles included design, simluations, animations as well as shading and rendering.
Concept, Design & Direction:
ManvsMachine
Client:
Nike Brand Design
Audio:
Zelig
As part of the in-house team at ManvsMachine, I was involved in the R&D stage as well as the production for both print and video.
Concept, Design & Direction: ManvsMachine
Client: Nike Europe
Audio: Zeligsound
Working as part of the in-house team at ManvsMachine, I worked on Nike’s animations for the launch of 2016's Air Max Day. My focus on this project was to build flexible and robust animation rigs for the team, create assets, as well as develop the iridescence shader, as well as overall R&D for both technical and shader-based tasks.
Concept, Design & Direction:
ManvsMachine
Client:
Nike Brand Design
Audio:
Resonate
As part of the in-house team at ManvsMachine, I was involved in the R&D stage as well as production for both print and video.
I worked on all aspects including animation, lighting, shading and compositing.
Motion Design & Direction: ManvsMachine
Client: Rosie Lee
Audio: Zeligsound
As part of the in-house team at ManvsMachine, I was involved in animation, compositing, and shader optimization for the localized films in different countries and their respective formats.
Concept, Design & Direction: ManvsMachine
Client: Nike Global
Audio: Resonate
Working as Cinema4D Lead at The Mill+ we created this stylized panorama for the launch of Sky's Star Wars channel under the guidance of Industrial Light & Magic, .
My role was leading the C4D team and liaising with other teams. The execution counted on a wide collaboration within other departments within The Mill such as their 2D, FX, and Matte Painting teams, all of which came back together in Cinema4D.
Client: Sky Creative
Direction & Production: Mill+
Working as part of the in-house team at ManvsMachine, I worked on Nike’s promo video for their 2016 Innovation conference.
I worked on a number of shots and was involved induring the whole production, from r&d, to animation, lighting, shading and rendering. My main focus was on the shots regarding feather as well as developing the iridescent shader.
Concept, Design & Direction:
ManvsMachine
Client:
Nike Brand Design
Audio:
Zelig
Working as 3D Lead Artist at The Mill+, I led the C4D team to create the awards for the 2015 D&AD Awards. My roles included design, modeling, shading and lighting.
Client: D&AD Awards 2015
Production & Direction: Mill+
A collaboration with Director Antar Walker and 3D Artist Matt Whitewood for the FIELD's 2015 Resonate title sequence.
My role was to create tools and assets to fit with the theme and art direction, as well as bespoke user interfaces for easy animation.
Client: Resonate
Direction: Antar Walker / FIELD